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Добрый день/вечер всем . Появился вопрос и решил создать тему.

Сейчас осваиваю постепенно Х-план 10 . Для контраста так сказать или разнообразия. Кому как нравится. При всех недостатках или преимуществах пока не решил, но использовать сей сим для развлечений можно. Меня он пока устраивает почти.

А "почти" это пустое небо и аэропорты (статика не в счёт ).

И вот накупив N-e количество моделей для начала . Захотел купить и трафик а с этим делом там проблема.

Наткнулся на такую штуку World Traffic http://store01.prostores.com/servlet/x-planestore/Detail?no=463.

Скажите пожалуйста знатоки сего сима, насколько интересна эта утилита.

И принцип работы в двух словах .

Я ещё почему спрашиваю , говорят что он/она не всегда корректно работает с 64 версией . Не хочется деньги выкидывать если есть проблемы )

Жду комментариев с нетерпением и благодарностью )

Ну в дальнейшем может обсуждать проблемы с этой "приблудой" тут.

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Я приобретал данную приблуду в надежде что она будет развиваться дальше, так и пылиться. Полноценным дополнением это не стало в силу кривой системы добавления маршрутов и расписаний. Брать не советую. 

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Я приобретал данную приблуду в надежде что она будет развиваться дальше, так и пылиться. Полноценным дополнением это не стало в силу кривой системы добавления маршрутов и расписаний. Брать не советую.

Спасибо.

А как решили проблему отсутствия трафика ?

Может есть другие дополнения ?

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Спасибо.

А как решили проблему отсутствия трафика ?

Может есть другие дополнения ?

Честно? Мне достаточно статичных самолетоа в портах, а в полете я просто врубаю реальные переговоры пилотов. Учитывая что времени на полеты почти нету мне этого вполне хватает, примитив конечно но что делать.

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Честно? Мне достаточно статичных самолетоа в портах, а в полете я просто врубаю реальные переговоры пилотов. Учитывая что времени на полеты почти нету мне этого вполне хватает, примитив конечно но что делать.

Ну и ладно, авось привыкну. С трафиком и так есть где полетать.))) Может когда-нибудь добавят.

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Сегодня должна выйти версия 2.0  :rolleyes:  :)

 
  • Support for STAR approaches and SID departures using data provided from Navigraph.
  • Support for custom approaches and departures for aircraft not using STARs or SIDS.  This will work well for custom traffic patterns or define approaches and departures into airports in mountainous areas.
  • ATC Radar window to watch aircraft come and go from an airport (see threads elsewhere in this forum for screenshots)
  • Airport Operations file so you can easily define what runways are in use at an airport based on wind conditions and time of day.  Runways can be configured to allows specific aircraft types and also approach types can be specified (eg RNAV, ILS CAT I, II, IIIa, IIIb, etc.) which are matched against the aircraft's nav equipment and ceiling and visibility to determine if an aircraft can land.  X-Plane flows didn't work as they don't have enough information and the airport operations file is much easier to define so you don't have to define 1000 flows in WED.
  • Numerous changes to flight plan, aircraft definition, and ground route file formats to support changes requested by users.
  • Airport and runway information is now read from all the custom scenery folders too and not just the main X-Plane apt.dat file.
  • Fuel burn is now calculated for AI aircraft.  If you set the arrival and departure airports far apart, the AI planes will be taking off at a high takeoff weight and will accelerate slower, need a higher takeoff speed and will require a lot more runway than when flying only a short distance.
  • Aircraft Callsign now can be defined in the flight plan. if you want to have custom flight numbers for your aircraft.  These get displayed on the new radar display.  If no callsign is entered, one is generated using the operator IATA name associated with the aircraft and using a random flight number between the flight number range also associated with the aircraft.
  • Alternate Airport can now be defined in the flight plan.  If an AI aircraft can't land at an airport because the ceiling or visibility are below minimums or because a runway is not available due to excessive crosswinds, the runway being to short, or the aircraft not being allowed at the airport as defined in the airport operations file, the aircraft will be sent to the alternate airport.  This is to get around the problem of aircraft circling forever above the arrival airport if it can't land.  Aircraft will land at the alternate airport regardless of conditions just to get them on the ground.  If an alternate airport is not defined, aircraft will return to the departure airport if they can't land.
  • Required runway length at MTOW can now be defined for specific aircraft.  Most of the time a selected runway works ok but sometimes when an aircraft is at MTOW the selected departure runway might be too short.  
  • ATC enhancements to work with STAR approaches and SID departures so you can be vectored along these routes if your aircraft has a FMS.  
  • Aircraft ground model enhancements.  Aircraft brake much more realistically now and generally take a lot more runway to slow down.  Aircraft can also turn a bit faster now at low speeds.  There are preferences to turn these features off if they break existing ground routes.  I'll obsolete those preferences in a few months to give people enough time to fix the existing ground routes.
  • A lot more little flight model changes including adding a little turbulence when aircraft are going slow on approach so they don't always look like they're flying on rails in calm weather.  X-Plane turbulence and winds are already used by the flight model so if you set turbulence to a high value, the AI aircraft bounce around quite a bit.  I also watched several videos of landing aircraft to adjust how fast the nose wheel drops during landing, and when the reversers and speedbrakes are deployed and retracted during landing so that looks nicer now.  Climb angles have also been adjusted to be more realistic, especially after takeoff and a plane with a higher thrust:weight ratio will climb at a steeper angle.  Fighters of course can still do vertical departures.
  • Code optimizations to improve performance.
  • Dataref additions (including durian's)

http://forums.x-plane.org/index.php?showtopic=87951&page=8

Edited by Sky Flyer
  • Upvote 3

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Нет возможности скачать - веб страница недоступна.

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